Alchachess: Dev Log 5


Almost done with the phases that make up a turn. Making sure all the data is registered and all the animations play at the correct time has been a bit of a challenge but at this point pieces can move, collect elements, cast spells with those elements, inflict damage, and inflict status effects.

My goal with this game is to make taking a turn as simple as moving one of your pieces to a new position on the board but the result of each move can have many interesting effects. I'm trying to hit that easy to learn hard to master sweet spot.

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