Paablo's Game: Dev Log 24


After many iterations it seems like we're finally getting close to something unique and fun. Having to strategize around a changing environment and try to knock your opponents pieces off the board definitely adds an interesting twist, especially when you chain together a series of knockbacks to knock off a piece.

It's possible that removing the elements altogether and sticking with a simple, destroy tile, replace tile system would be easier for the player to understand. A little more experimentation will hopefully tell.

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