Alchachess: Dev Log 1


Today's session was focused on the chain of events that are triggered when a player moves a piece. I've found that a set of phases (move, cast spell, upkeep, switch players) where the phases play out their events then call the next phase in the chain works well. Each phase also has a data section and a graphics section. The data section calculates damage, health, etc. while the graphics section plays the correct animations and moves the pieces graphically. I've been trying to keep the data calculations and graphics separate so that switching to multiplayer will be easier. 

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